I have played a lot MM lately (pushing my score just right over 1B yesterday). Also, if the ball doesn't make it up the peasant ramp you have to be prepared to nudge (e.g.
#Pinball arcade for pc medieval ps3
Nudging is rather easy on the PS3 so the castle is not the target of death as it is in real life. Even if you stack them, the total amount of points is only mediocre so I can't recommend a strategy based on ramp shots. When I went for the video mode I mostly shot the Peasant and the Damsel ramps and had lots of Hurry Ups. Barnyard Multiball is mostly for fun, it's usually not worth much Personally my drain rate is 50% when I play this mode but I usually risk it anyway. Royal Madness, when completed, earns you an extra ball and decent points. You earn good points (30M+) and an extra ball. Pay attention when only 2 balls are left, it's easier to make controlled shots with just two so calm down and take your time. Castle Multiball can be useful if you are able to reach the "Treasure Room". If you can reach or even complete this mode then you are in for some big points.
Shoot some ramps now and then to get closer to the BftK and to make it more exciting. The best strategy for points is, as already pointed out, destroying castles. I played MM a lot recently and finally won the "Battle for the Kingdom", which is one of the most satisfying experiences in pinball. I do it all the time.Ĭopy/Paste from word formatting didn't translate and got a bit messy but hopefully you get it Helps to practice shots and slow the ball down because this game is FAST!ī.ěounce pass up the inline as described in the destroying castles section too whenever the ball is going too fast. If you can make your shots best time to do it is when Royal Madness is lit, especially if you’re only a couple-few away from lighting the extra ball at 10Ī.ĝo it! If you hit peasant for example, hold the left flipper up, trap on right, hit peasant again (you can do the same for Damsel too). REMEMBER: You get one “bird bomb” during video mode, if a bird gets a child and is out of reach, use it.Ī. Stay in the middle as much as possible don’t veer off to the extreme left or right.ī. Hold the left flipper and let it roll back on over to the right flipperĪ. Can look and feel dangerous sometimes but has proven very safe in my experienceĤ. Let it bounce to the left flipper and go up the left inlane. Left flipper: do-able but dangerous! Ball gets a lot more wild.ģ. The castle door strategy is good but it's getting to the point where i hit the castle shot dead on a good majority of the time. To light trolls hit the targets the same way, from the opposite flipper. In the PHoF version I did it from the same side but in this one, you definitely want to go for the opposite. Trolls! When going for trolls hit them from the opposite flipper (left troll from the right flipper and right troll from the left flipper). You don’t want to hit the ball everytime it comes at you going the speed of light or you’re going to lose it, quick.Ģ. I wouldn’t use the list until you get more comfortable with the shots and action though because otherwise you’ll be stuck at the beginning of every game trying to get your troll bombs/destroying castles and never end up shooting for anything else.ġ.ĝROP PASS! Let the ball hit the flipper and go to the other side. Start Castle Multiball to collect extra ball if trolls are already lit. Complete battle for the kingdom using the 2 troll bombs you got earlierĭoes anyone here go with a different strategy?Īt the beginning I go for two castles to light extra ball.
Light the rest of the lights needed for battle for the kingdomġ0. When multiball madness is done, play royal madnessĩ. Play the multiball madness, focusing on damsel and joust shots - this keeps the balls in the jet bumpers and builds your bonus multiplierĨ. Keep hitting the trolls until "master of trolls" is lit (10 hits)ħ. Defeat the trolls, which starts the 5th multiballĦ. Shoot merlin to start 4 multiballs + trollsĥ. Light peasant, damsel, catapult, and joust madnessĤ. Get 2 troll bombs (for battle for the kingdom mode later)ģ. So here's my basic gameplan when I start a new game:Ģ. This is more of a quick overview of what I do rather than a detailed breakdown of the table, but I figure it can serve as a starting point for more detailed strategy discussion. A forum member asked about my Medieval Madness strategy, and I saw we didn't have a general MM strategy thread here yet.